Well, it's been three weeks since my last actual update, so I think I owe everyone tolerating my disappearance (sorry, guys) something substantial. So this time around, I'll be showing you two new characters (one of which being the first non-human contestant mentioned so far). I'll also be talking about something other than characters this time around... enemies. This in turn will lead me to the last part of this update... which you'll have to read to find out about.
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VEXAS THE HEX

Vexas was the mercenary Hallie hired to enter the Contest for the Render family. Originally, he didn't really plan on entering the Contest for himself, but when Hallie came to him, he didn't even hesitate to agree to it. Then she abandoned him; this bothered Vexas more on a personal level rather than a business perspective.
Afterward, he returned to Daguerro to inform Hallie's parents, but their orders disturbed him even more: they wanted him to capture her; by any means necessary!
Fortunately for Hallie, Vexas' feelings might prevent him from doing anything she might regret. In fact, it seems he still intends to finish the Contest for her. Unfortunately, while he may not want to hurt Hallie, he may be very willing to hurt her companions to achieve his own victory for her.
QUIN QUAREN

Quin is one of the Qu, a race of creatures well-known for their bizarre appearance, their inability to grasp correct grammar usage and most of all, eating. A lot. Unfortunately, this by extension causes so many people to look down on Qus as simply being weird and unintelligent creatures.
Quin, however, grew up recognizing this condescending. As a result, s/he went out of his/her way to learn more and more to become smarter, even so far as turning his/her back on the gourmand lifestyle of his/her people. Unfortunately, even after a lifetime of studying, it wouldn't be enough to bring respect to his/her people.
Then came the announcement of the Contest. S/he felt that if s/he won - if a Qu won - they would not be so looked-down upon... they would be creatures respected by the other races. And that would be all the reward s/he could ever ask for.
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And while we're on the subject of the contestants, I'd like to add that not every one of them will be important. In fact, most of them will be nameless (well, as far as you're concerned). As with any RPG, while you wander the world, you'll be at constant risk of being assaulted by monsters. But in CoH:FF, you're also at risk of being attacked by rival contestants!
All Rival Contestants are identified by their job classes. For instance, here's a couple you'll be seeing early on:
RIVAL CONTESTANT - LV.1 Monk

Monks typically utilize unarmed combat effectively. Low-level Monks however are fairly interchangeable with common street thugs, rather than disciplined martial artists. As a result, they have few moves available to them, and fail to land hits often. That said, if they DON'T miss, even a well-equipped warrior could be winded.
RIVAL CONTESTANT - LV.1 Black Mage

Black Mages are known for using [obviously] black magic. This low-level incarnation tends dabble in low-level incarnations of the spells like "Fire", "Blizzard" or "Thunder". On a rare occasion, they might even resort to "Bio" (poison), but it doesn't happen often. Though weak, these guys may be one of your bigger concerns early on because of their ability to attack all party members at once.
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Oh, and here's they'll look like in action:

Wait? A screenshot!?
Okay, I admit it's totally Photoshopped. This is what I "want" the battle scenes to look like. It will take some work, and I may require a little bit of aid with it (as far as scripting, if necessary), but I intend for the battles to capture the feel of old-school Final Fantasy titles (complete with "chibi", little heroes on the right and tall, detailed enemies on the left). And believe me, I'll be working hard to make sure that I can attain this.
By the way, I don't remember if I mentioned this yet or not, but like you can see in this screenshot, all monsters and characters will be hand-drawn. Battle animations too, most likely. I'm still debating about the backgrounds...
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RPG Maker VX is supposedly coming out this month (although there is no solid release date yet). I don't know how much it'll cost, but I have money set aside for it. So, it won't be long now before actual production of the game begins.
Look forward to it.

2 comments:
Ah, an update!
I might suggest using a map made from chipsets for the battlebackgrounds. That way you don't have to draw those too (I assume you want to finish before 2012).
I'm really hoping that the Quinas village is an optional sidequest I don't have to take, I never liked Quina. It's not so bad having a Quina thingy that's actually smart though.
Yeah, that's probably a good idea, the battle background thing. Saving time (and not killing myself) is something I'm all for.
I... haven't really decided how far I'm going with the Qus. The idea for the character came to me and I just really liked the idea. Truthfully, I wasn't a huge Quina fan either (kind of amusing, but just rubbed me the wrong way) so there probably won't be many Qus in the game.
I may just have it so you see some Qus wandering around town that you can talk to if you want. This way, I can still establish the intelligence gap between this character and the other Qus without having to focus too much on the race as a whole.
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